November 02, 2018
Our first Introduction to Animation assignment was to make a stop-motion animation. I first met with my group members, Stoker Kou and Rachel Lim, last week to discuss story ideas. Both Stoker and Rachel had ideas that involved an egg character, so we started to ideate from there. One theme that resonated with our current ITP experience was deciding what we wanted to be. This led to a story of an egg embarking on a journey to discover what it wanted to be:
PES is a stop-motion animator I’ve been following for the past few years and his work, aesthetic, and creativity was an inspiration for this project. For example, we improvised a stovetop burner using a circular acrylic piece and colored pipe cleaners for flames.
A takeaway from making Hard Boiled is that working with eggs/round objects in a stop-motion fashion can be tricky. The tendency for these objects to roll make them less than ideal for shooting stop-motion frames that can sometimes require slight position changes.
I did enjoy working with Dragonframe — the onion skinning and ability to draw target paths on the frame preview made shooting sequential stop-motion action easier and more consistent. We attempted to apply some of the 12 Principles of Animation to our animation by using arcs and slow-ins and slow-outs for any object movements in and out of the frame.
Adding sounds to the project during the editing phase also had a completing effect for our animation. The sigh sound, for example, works with its slumping movement to help convey the egg’s frustration.
Some thoughts I had if I were to continue to iterate on this animation:
NYU ITP documentation blog.
Words are my own.